Tuesday, May 13, 2014

She's a pretty girl



Animation test with Rachael. Added a lip syncing system so we can match her jaw to the audio. Originally we weren't even going to have characters in the game. Then they weren't going to talk. Things always seem to snowball that way.






Her jaw is controlled by a 1x256 texture whose color determines the jaw position. It plays iT over 3.8 seconds (depending on the length of the line.) The bitmap can be edited in real time so we can adjust how well it's matching.

She only has a jaw controller and a mouth corner controller, so at the moment we can't do anything more advanced. But I guess this is the point where we decided exactly how in depth to make it.

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