Sunday, June 22, 2014

New Cabinet From Dave

 
 
 
Old friend of ours from Dreamforge did a prop for us. Simple prop with four drawers that open, has the slider part with it as well, and even the bearings are in there (though you'd be hard pressed to see them.) Each drawer has its own unique set of papers as well.
 
I think back to the days of DFI. The last time I put art from him in a game it was a werewolf model that was less than 100 polys. This one has about 40k in 22 pieces. Boggles the mind when I think about how much tech has improved.
 
 
During the 1st iteration of Unreal, they told us a scene should have 200 polys if it had no creatures, 100 if you add a creature, and 50 with three or more creatures. Unreal didn't even have hardware support at the time, and when we say hardware we mean the voodoo FX card. 


Monday, June 16, 2014

Back from Vacation....



Was out for more than a week, so haven't done a game update in a while. But we're still plugging away.

Redoing the model for the skeleton guy in the cells and replaced it with a bronze statue. Was inspired by the "Verity"  in the UK
http://www.theguardian.com/artanddesign/shortcuts/2012/oct/17/damien-hirsts-verity-statue-hannibal-lecter

Got to do some work on the material to make it look more bronze. Perhaps some reflection map to sell it a but more.