Monday, April 21, 2014

Engine Updates..


So the past few weeks we've been updating to the new Opengl standard, updating to a newer PhysX (3.2) and doing some other engine tweeks. Doesn't make for too many screen shots.

I'm liking the new PhysX system, though the update had some substantial code changes. But I was able to integrate some controllers that never seem to work right and dump a  lot of things I was doing by hand.

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